AI Insights · Timothy · January 2022
Top 5 Celebrity Games on iOS in Sweden Q4 2021
In Q4 2021, top celebrity games on iOS in Sweden showed varied performance trends across weekly downloads, revenue, and active users. Sensor Tower provides detailed insights.
In Q4 2021, top celebrity games on the iOS platform in Sweden exhibited diverse performance trends. Here's a closer look at the weekly downloads, revenue, and active users for the top 5 celebrity games.
Become a Celebrity from Lion Studios saw fluctuating weekly downloads, starting with approximately 1.9K and peaking at around 3.4K in mid-November. However, downloads declined towards the end of the quarter, closing at just over 140 in the last week of December. Weekly revenue also varied, peaking at $44 in mid-November and ending with $26 in the final week. Active users showed a similar trend, starting strong at over 1K and dropping to around 592 by the end of the quarter.
MovieStarPlanet 2: Star Life by MovieStarPlanet demonstrated a relatively stable performance. Weekly revenue showed a significant spike in the last two weeks of December, reaching nearly $2K from a steady average of around $700. Downloads fluctuated, peaking at 772 in early November and maintaining an average of 500 towards the end of the quarter. Active users remained consistent, hovering around 3K throughout the quarter.
Streamer Life! from RUBY OYUN VE YAZILIM DANISMANLIK SANAYI TICARET ANONIM SIRKETI had moderate download numbers, peaking at 996 in early November but settling around 231 by the end of December. Active users showed a similar pattern, starting at 326 and peaking at 1K in early November, before declining to around 292 by the end of the quarter.
Idle Streamer! by MOONEE PUBLISHING LTD displayed a more modest performance. Downloads were relatively low, peaking at 291 in early November and ending the quarter at around 185. Active users started at 931 and saw a gradual decline, closing at 505 by the end of December.
Kim Kardashian: Hollywood by Glu Games LLC showed strong revenue performance, with weekly revenue peaking at approximately $5.4K in late November and maintaining high levels through December, ending at $4.2K. Downloads were modest, peaking at 318 in early November and closing the quarter at 183. Active users remained relatively stable, starting at 1.1K and ending at 1.1K.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.